The problem with changing the way initiative is done is that it reflects a key feature of how you set up your car, i.e. which die you assign to your engine.
I think if I made a set of those roads I could use then for any post-apocalyptic game and they would be quite hardy. I might give it a blast on some test pieces.
I have the Damage Deck add on where instead of scoring a hit and doing one damage you draw a card which gives more random effects. Also leaves smoke and debris hazards on the track.
We could run an 8 (or more?) car Demolition Derby? Might be a nice group game. Would need to cut down the time on certain things, so improve the car record keeping, (single sheet, drywipe markers to keep track), two deck of movement cards so one person prepares while another carries out their move, stuff like that.
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